For this project, we had to demonstrate compositing skills
by piecing together rendered elements in a suitable order and applying creative
effects onto them. I found this aspect
easy to do as it was a lot like using Adobe Photoshop but key-framing it which
is what I am used to. We had to use a
minimum of four creative effects.
At first, when importing the different rendered parts of the
sequence, I felt confused as I initially thought that there were parts
missing. Once I had looked at the
different importing settings for alpha using tga files (ignore, straight -
unmatted and premultiplied - matted with colour), I had finally achieved
finding all of the sequence files and importing them all correctly. This enabled me to re-order them so that
they made a mini clip of a city with aircrafts.
The Beauty Windows layer were not in sequence with the rest of the
layers therefore I decided to split these up and adjust it so that the timing
was correct. I noticed that there wasn't
a background for a sky therefore I had used my own sky image which has an
orange colour to it. I immediately
decided to use this as a theme for the city which leads me on to my first
creative effect I used.
My first creative effect I used was colour finesse. This enables you to re-colour elements of the
sequence by picking out colours to change.
I used the full interface of this as it was a lot easier and had more
options to use such as the secondary colour option where you individually pick
different colours in the given scene and you can do this for a lot of the
scenes. I decided to give my city an
evening orange/ red/ yellow effect which coincided with the cloud
background. This gave the city a
completely different look and made it more calmer and serene.
The second creative effect I used were both glow
styles. One was a layer effect and the
other a transitional glow. I used these
to enhance the effect of the trail. This
gave it a stronger glow to it and it differentiated the trail from the car
lights.
I applied the Z-Depth to the different layers such that
needed it such as the billboards layer, city layer and city extra layer. This meant that it provided depth of field
and you can transition between the blurring of the layers. Although this aspect takes up more rendering,
it is a useful tool to use as it gives things a more realistic look by not
always being fore fronted in the camera's focus. I had to apply the camera lens blur onto its
corresponding layers and map it to the Z-Depth layer then sorted its features
out by adjusting the Blur Focal Distance and key-framing it where
necessary.
Next, I applied CC Light Rays and Lens Flare to the
billboards as this enhanced the features of them being screens and to exaggerate
them more. The Lens Flare showed the
aspects of there being sunshine somewhere in the scene.
This project has given me more insight into compositing and
enhancing each animation I do especially in terms of the Z-Depth and colour
enhancing. It has made me realise that
within the games industry or the film industry for example, I will have to use
these aspects to make everything look more "spot on" therefore I will
be taking more time in using After Effects and creative effects to ensure that
my animations look to a professional level which is what these do.
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